In the original game, players control pieces on a chessboard and fought against opponents in realtime arcade sequence to win the game.
A great chess-like fantasy game for the old C64, pitting the forces of Light against Darkness (or somesuch). Anyone who ever played the game will no doubt remember the music. It was just a puzzle / strategy game, there were different shaped and different colored pieces and it would tell you before you started where each piece had to go, so then you have only one open space and you have to slide the pieces around in this box until you get the right colored shapes where they're suppose to go.
An astounding furious two-player first-person 3D game with a simple premise: Get the ball and shoot it into your opponents goal.
Utilizing a horizontally-split screen, you drove a hovercraft over a checkerboard grid, grabbed the ball using your forcefield, then carried it to your opponent's goal, all the while trying to avoid your opponent bumping you, harassing you, and trying to steal the ball.
From what I remember, it's not as easy as it sounds.
This was a surrealistic first person 3d adventure for the TRS 80. You start a padded cell in an insane asylum and your mission is to escape.
The game had the main theme from the Back to the Future movie, but the sound was cheesy. You played this pissed off wrestling dude(looked like hulk hogan with sun glasses) who goes around parts of town and performs body slams and wrestling moves on people. Came out in the mid 80's One of the first titles ever developed by Lucas Arts (nee Lucas Film Games, back when they were in building 'Z' on the ILM campus).The game was about eight screens by eight screens and you had monsters to knife or shoot or avoid(they grew from snakes and small spiders to dinosaurs and octopi,) and there were plenty of traps like a giant water spigot that would fill the room with water, or even a descending ceiling where the walls on the side slammed shut.Very Indiana Jones, and it also had cool bugs where you could jump through walls if you knew what to do.A sort of Mad Max-ish future where people strapped weapons to their car for survival.You could take courier missions, turn vigilante, compete in tournaments or try to ambush anyone who drive by. You are an atzecan soldier and you have to stay alive till the end of the game, because the King whants to know if his pyramidal fortress can protect forever him and his "golden things" after his death: YOU AGAINST THE FORTRESS.... You went into some Inca pyramid looking for this lost idol.There was as sequel boasting such fun as "killer clowns" - priceless.Created by Lord British & Chuckles of Origin Systems, this was a futuristic pen & paper game that was ported to the computer.You need to give the axe murderour this note and wait for his musical demise otherwise you get chopped to bits.Despite plenty of first person 3d adverntures today, few match Alsylum's surreal and disturbing milieu, which goes to show increased computer power is not substitute for creativity.Fairly evolved for the time, the Goldbox games offered Diehard AD&D players something to do when they couldn't pull a group together to play Created by EA, ACS allowed people to design their own adventures and then let other people play them.It paved the way for many similar games to follow (Bard's Tale Construction set, AD&D Unlimited Adventurers, etc.)I loved playing this in third grade on the Commodore 64!