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    aas Stats: shows AAS stats addarrow: adds a debug arrow add Chat Line: internal use - core to game chat lines addline: adds a debug line avi Cmd Demo: writes AVIs for a command demo avi Demo: writes AVIs for a demo avi Game: writes AVIs for the current game benchmark: benchmark bind: binds a command to a key bind Ragdoll: binds ragdoll at the current drag position bindunbindtwo: binds a key but unbinds it first if there are more than two binds blinkline: blinks a debug line centerview: centers the view check New Version: check if a new version of the game is available clear: clears the console clear Lights: clears all lights client Drop Weapon: drop current weapon client Message Mode: ingame gui message mode client Voice Chat: voice chats: client Voice Chat client Voice Chat Team:team voice chats: client Voice Chat close View Notes: close the view showing any notes for this map collision Model Info:shows collision model info combine Cube Images: combines six images for roq compression compress Demo: compresses a demo file con Dump: dumps the console text to a file connect: connects to a server crash: causes a crash cvar_restart: restart the cvar system damage: apply damage to an entity debugger: launches the Script Debugger delete Selected: deletes selected entity demo Shot: writes a screenshot for a demo devmap: loads a map in developer mode dir: lists a folder dirtree: lists a folder with subfolders disasm Script: disassembles script disconnect: disconnects from a game dmap: compiles a map echo: prints text edit AFs: launches the in-game Articulated Figure Editor edit Decls: launches the in-game Declaration Editor edit GUIs: launches the GUI Editor edit Lights: launches the in-game Light Editor editor: launches the level editor Radiant edit Particles: launches the in-game Particle Editor edit PDAs: launches the in-game PDA Editor edit Scripts: launches the in-game Script Editor edit Sounds: launches the in-game Sound Editor envshot: takes an environment shot error: causes an error exec: executes a config file exec Machine Spec: execs the appropriate config files and sets cvars based on com_machine Spec exit: exits the game exit Cmd Demo: exits a command demo exportmodels: exports models finish Build: finishes the build process freeze: freezes the game for a number of seconds game_memory: displays game class info game Error: causes a game error game Kick: same as kick, but recognizes player names getviewpos: prints the current view position gfx Info: show graphics info give: gives one or more items god: enables god mode heartbeat: send a heartbeat to the the master servers help: shows help hitch: hitches the game in_restart: restarts the input system keep Test Model: keeps the last test model in the game kick: kick a client by connection number kill: kills the player kill Monsters: removes all monsters kill Moveables: removes all moveables kill Ragdolls: removes all ragdolls LANScan: scans LAN for servers list Active Entities:lists active game entities list AF: lists articulated figures list Anims: lists all animations list Audios: lists Audios list Binds: lists key bindings list Classes: lists game classes list Cmds: lists commands list Collision Models:lists collision models list Cvars: lists cvars list Decls: lists all decls list Dict Keys: lists all keys used by dictionaries list Dict Values: lists all values used by dictionaries list Emails: lists Emails list Entities: lists game entities list Entity Defs: lists entity defs list FX: lists FX systems list Game Cmds: lists game commands list Guis: lists guis list Huffman Frequencies: lists decl text character frequencies list Images: lists images list Lines: lists all debug lines list Materials: lists materials list Model Defs: lists model defs list Models: lists all models list Modes: lists all video modes list Monsters: lists monsters list Particles: lists particle systems list PDAs: lists PDAs list Render Entity Defs:lists the entity defs list Renderer Cmds: lists renderer commands list Render Light Defs:lists the light defs list Servers: lists scanned servers list Skins: lists skins list Sound Cmds: lists sound commands list Sound Decoders: list active sound decoders list Sounds: lists all sounds list Sound Shaders: lists sound shaders list Spawn Args: list the spawn args of an entity list System Cmds: lists system commands list Tables: lists tables list Threads: lists script threads list Tool Cmds: lists tool commands list Type Info: list type info list Vertex Cache: lists vertex cache list Videos: lists Videos load Game: loads a game localize Guis: localize guis localize Maps: localize maps make Ambient Map: makes an ambient map Make Mega Texture: processes giant images map: loads a map memory Dump: creates a memory dump memory Dump Compressed:creates a compressed memory dump modulate Lights: modifies shader parms on all lights next Anim: shows next animation on test model next Frame: shows next animation frame on test model next GUI: teleport the player to the next func_static with a gui next Map: loads the next map on the server noclip: disables collision detection for the player notarget: disables the player as a target parse: prints tokenized string path: lists search paths play Cmd Demo: plays back a command demo play Demo: plays back a demo player Model: sets the given model on the player pop Light: removes the last created light prev Anim: shows previous animation on test model prev Frame: shows previous animation frame on test model print AF: prints an articulated figure print Audio: prints an Video print Email: prints an Email print Entity Def: prints an entity def print FX: prints an FX system print Material: prints a material print Model: prints model info print Model Defs: prints a model def print Particle: prints a particle system print PDA: prints an PDA print Skin: prints a skin print Sound Shader: prints a sound shader print Table: prints a table print Video: prints a Audio prompt Key: prompt and sets the CD Key quit: quits the game record Demo: records a demo record View Notes: record the current view position with notes reexportmodels: reexports models regenerate World: regenerates all interactions reloadanims: reloads animations reload ARBprograms: reloads ARB programs reload Cg Programs: reloads CG programs reload Decls: reloads decls reload Engine: reloads the engine down to including the file system reload Guis: reloads guis reload Images: reloads images reload Language: reload language dict reload Models: reloads models reload Script: reloads scripts reload Sounds: reloads all sounds reload Surface: reloads the decl and images for selected surface remove: removes an entity removeline: removes a debug line renderbump: renders a bump map renderbump Flat: renders a flat bump map report Image Duplication: checks all referenced images for duplications report Surface Areas:lists all used materials sorted by surface area rescan SI: internal - rescan serverinfo cvars and tell game reset: resets a cvar roq: encodes a roq file run AAS: compiles an AAS file for a map run AASDir: compiles AAS files for all maps in a folder run Reach: calculates reachability for an AAS file s_restart: restarts the sound system save Game: saves a game save Lights: saves all lights to the file save Moveables: save all moveables to the file save Particles: saves all lights to the file save Ragdolls: save all ragdoll poses to the file save Selected: saves the selected entity to the file say: text chat say Team: team text chat screenshot: takes a screenshot script: executes a line of script server Force Ready: force all players ready server Info: shows server info server Map Restart: restart the current game server Next Map: change to the next map set: sets a cvar seta: sets a cvar and flags it as archive set Machine Spec: detects system capabilities and sets com_machine Spec to appropriate value sets: sets a cvar and flags it as server info sett: sets a cvar and flags it as tool setu: sets a cvar and flags it as user info setviewpos: sets the current view position show Dict Memory: shows memory used by dictionaries show Interaction Memory: shows memory used by interactions show String Memory: shows memory used by strings show Tri Surf Memory: shows memory used by triangle surfaces show View Notes: show any view notes for the current map, successive calls will cycle to the next note size Down: makes the rendered view smaller size Up: makes the rendered view larger spawn: spawns a game entity spawn Server: spawns a server start Build: prepares to make a build stop Recording: stops demo recording take View Notes: take notes about the current map from the current view take View Notes2: extended take view notes teleport: teleports the player to an entity location test Anim: tests an animation test Blend: tests animation blending test Bone Fx: tests an FX system bound to a joint test Damage: tests a damage def test Death: tests death test Fx: tests an FX system test GUI: tests a gui test Image: displays the given image centered on screen test Light: tests a light testmap: tests a map test Model: tests a model test Particle Stop Time:tests particle stop time on a test model test Point Light: tests a point light test Save: writes out a test savegame test Save Game: test a save game for a level test Shader Parm: sets a shader Parm on an existing test Model test SIMD: test SIMD code test Skin: tests a skin on an existing test Model test Sound: tests a sound test Video: displays the given cinematic time Cmd Demo: times a command demo time Demo: times a demo time Demo Quit: times a demo and quits toggle: toggles a cvar touch: touches a decl touch File: touches a file touch File List: touches a list of files touch Gui: touches a gui touch Model: touches a model trigger: triggers an entity unbind: unbinds any command from a key unbindall: unbinds any commands from all keys unbind Ragdoll: unbinds the selected ragdoll update UI: internal - cause a sync down of game-modified userinfo vid_restart: restarts render System vstr: inserts the current value of a cvar as command text wait: delays remaining buffered commands one or more frames weapon Splat: projects a blood splat on the player weapon where: prints the current view position write Cmd Demo: writes a command demo write Config: writes a config file write Game State: write game state write Precache: writes precache ===Dev Cheat List Part IV=== r_brightness: Changes gamma tables r_cg Fragment Profile: arbfp1, fp30 r_cg Vertex Profile: arbvp1, vp20, vp30 r_check Bounds: Compare all surface bounds with precalculated ones r_clear: Force screen clear every frame, 1 = purple, 2 = black, 'r g b' = custom r_custom Height: Custom screen height r_custom Width: Custom screen width r_debug Arrow Step: Step size of arrow cone line rotation in degrees r_debug Line Depth Test: Perform depth test on debug lines r_debug Line Width: Width of debug lines r_debug Polygon Filled: Draw a filled polygon r_demonstrate Bug: Used during development to show IHV's their problems r_display Refresh: optional display refresh rate option for vid mode r_finish: force a call to gl Finish() every frame r_flare Size: scale the flare deforms from the material def r_force Load Images: draw all images to screen after registration r_front Buffer: draw to front buffer for debugging r_fullscreen: 0 = windowed, 1 = full screen r_gamma: changes gamma tables r_gl Driver: "opengl32", etc.

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